The emphasis is on sounds that will give your “action, sci-fi, and horror scores a blockbuster boost” in the form of cinematic risers, epic percussion, dystopian effects, menacing clusters, and more.
Like the other titles in the series, Symphobia 4: Pandora focuses on specific stylistic and compositional needs rather than attempt to be a generic catch-all.
The recently released Pandora, the fourth in the series, puts the developers’ creativity, ingenuity, and impeccable programming prowess on full display. Since then, ProjectSAM has applied this same “working composer” ethos to each of its Symphobia titles. Upon its release, it set the standard not only for ProjectSAM’s future sample libraries, but for their competitors’ products, as well. Symphobia 1 allows composers to quickly achieve authentic, production-ready results without having to load separate instrument patches and program sequenced performances for each individual articulation or orchestral section. This collection comprises different orchestral sections recorded together to create combined orchestral colors, articulations, and effects. Their original Symphobia library features a treasure trove of tastefully layered sample sets. Since 2001, the Netherlands-based ProjectSAM has pioneered innovative sampling and programming techniques to create libraries designed to make it easy to compose professional-grade cinematic orchestral music- fast.
Whether it’s a rush job or you can take your time scoring an action film, you can’t go wrong with Pandora.